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Dave Striver loved the university. He loved its ivy-covered clocktowers, its ancient and sturdy brick, and its sun-splashed verdant greens and eager youth. He also loved the fact that the university i...
Dickens didn't write science fiction - or did he? More to the point, why on earth wouldn't Dickens write science fiction? In an era when writers were experimenting more and more with the fusion of sci...
This paper presents the design, development, and test results of a tool for adjusting properties of emergent environment maps automatically according to a given scenario. Adjusting properties for a sc...
Mobile games represent a killer application that is attracting millions of subscribers worldwide. One of the aspects crucial to the commercial success of a game is ensuring an appropriately challengin...
Artificial Intelligence for Computer Games     Artificial Intelligence  Computer Games       font style='font-size:12px;'> 2009/9/3
Artificial intelligence (AI) in computer games covers the behaviour and decision-making process of game-playing opponents (also known as nonplayer character or NPC). Current generations of computer an...
ARTIFICIAL INTELLIGENCE AND IDIOMATICITY     ARTIFICIAL INTELLIGENCE  IDIOMATICITY       font style='font-size:12px;'> 2009/8/19
Despite immense progress in Artificial Intelligence (AI) technologies, the deployment of AI knowledge systems for idiom learning has yet to receive attention in either research or development. This ...

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