搜索结果: 1-15 共查到“文学 Real-Time”相关记录21条 . 查询时间(0.312 秒)
ResAna: a resource analysis toolset for (real-time) JAVA
resource analysis polynomial interpolation ranking function loop bounds heap bounds stack bounds
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2015/5/5
For real-time and embedded systems, limiting the consumption of time and memory resources is often an important part of the requirements. Being able to predict bounds on the consumption of such resour...
Real-Time Probabilistic Segmentation for Segment-Based Speech Recogntion
Probabilistic Segmentation Speech Recogntion
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2015/3/12
Real-Time Probabilistic Segmentation for Segment-Based Speech Recogntion.
Real-time telephone-based speech recognition in the JUPITER domain
speech recognition JUPITER domain
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2015/3/11
Real-time telephone-based speech recognition in the JUPITER domain.
Minimum classification error training of landmark models for real-time continuous speech recognition
landmark models real-time continuous speech recognition
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2015/3/11
Minimum classification error training of landmark models for real-time continuous speech recognition.
A Multi-Pass, Dynamic-Vocabulary Approach to Real-Time, Large-Vocabulary Speech Recognition
Real-Time Large-Vocabulary Speech Recognition
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2015/3/11
A Multi-Pass, Dynamic-Vocabulary Approach to Real-Time, Large-Vocabulary Speech Recognition.
A 6mW, 5,000-Word Real-Time Speech Recognizer Using WFST Models
industry-standard WFST GMM speech models
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2015/3/9
Abstract—We describe an IC that provides a local speech recognition capability for a variety of electronic devices. We start with a
generic speech decoder architecture that is programmable with indus...
A 6mW 5K-Word Real-Time Speech Recognizer Using WFST Models
6 mW 5K-Word Real-Time Speech Recognizer WFST Models
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2014/11/27
Hardware-accelerated speech recognition is needed to supplement today’s cloud-based systems in power- and bandwidth-constrained scenarios such as wearable electronics. With efficient hardware speech d...
On the Analysis of Scope Ambiguities in Comparative Constructions: Converging Evidence from Real-Time Sentence Processing and Offline Data
Comparatives, Scope, Sentence Processing
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2014/11/17
Under one interpretation, henceforth the “exactly reading”, what is required is
that John’s height be exactly 6
02
00. Under the second interpretation, there could be a
range of heights that would...
A 6mW 5K-Word Real-Time Speech Recognizer Using WFST Models
WFST Models Speech Recognizer
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2015/3/9
Hardware-accelerated speech recognition is needed to supplement today’s
cloud-based systems in power- and bandwidth-constrained scenarios such as
wearable electronics. With efficient hardware speech...
Real-Time Optimally Adapting Meshes: Terrain Visualization in Games
Real-Time Optimally Adapting Meshes Terrain Visualization Games
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2009/9/3
One of the main challenges encountered by interactive graphics programmers involves presenting high-quality scenes while retaining real-time frame rates on the hardware. To achieve this, level-of-deta...
A Real-Time Facial Expression Recognition System for Online Games
Real-Time Facial Expression Recognition System Online Games
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2009/9/3
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human commun...
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
Multiagent Potential Field-Based Bot Real-Time Strategy Games
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2009/9/3
Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a number of units that will have to navigate in a partially unknown environment, while at the same time avo...
Combining AI Methods for Learning Bots in a Real-Time Strategy Game
Combining AI Methods Learning Bots Real-Time Strategy Game
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2009/9/3
We describe an approach for simulating human game-play in strategy games using a variety of AI techniques, including simulated annealing, decision tree learning, and case-based reasoning. We have impl...
Real Time Animation of Trees Based on BBSC in Computer Games
Real Time Animation Trees BBSC Computer Games
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2009/9/3
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure,...
Real-Time DVB-MHP Interactive Data Transcoding to Blu-Ray
Real-Time DVB-MHP Interactive Data Transcoding Blu-Ray
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2009/9/2
Digital TV systems are being deployed worldwide, and interactive applications are being offered as part of the services. The unparalleled success of DVD technology has motivated the development of int...